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Sunday, September 07, 2008   
Meetings Agenda

6:00pm - Doors Open

6:30pm - Meeting Begins: Welcome, Problem Clinic, Top Tips

7:00pm - Main Presentation Part 1

7:50pm - Break

8:10pm - Main Presentation Part 2

9:00pm - Presentation Ends. Retire To Bar.

Meetings Downloads

This section lists the links for file downloads for meetings.


July 2008 - How To Give Great Presentations and Top 10 Tips For Internationalizing ASP.NET Applications with Guy Smith-Ferrier

DotNetDevNet Introduction Slides

DotNetDevNet News

How To Give Great Presentations (slides)

How To Give Great Presentations (paper)

Top 10 Tips For Internationalizing ASP.NET Applications (slides)

Top 10 Tips For Internationalizing ASP.NET Applications (source code)

Source Code For .NET Internationalization book


June 2008 - MVC, Dynamic Data and AJAX History with Mike Ormond

DotNetDevNet Introduction Slides

Source Analysis (Grok Talk) Slides

MVC, Dynamic Data and AJAX History Slides


May 2008 - Silverlight Unplugged 2.0 with Chris Hay

DotNetDevNet Introduction Slides

Silverlight 2.0 Unplugged Slides


April 2008 - Basic And Advanced Design Patterns with Gary Short

DotNetDevNet Introduction Slides

Design Patterns Slides

Design Patterns Code


March 2008 - Community Night

DotNetDevNet Introduction Slides

Extension Methods Will Save The World


February 2008 - Visual Studio 2008 And The .NET Framework 3.5 with Daniel Moth

DotNetDevNet Introduction Slides

Visual Studio 2008 And The .NET Framework 3.5

Top 10 things to know about Visual Studio 2008 and .NET Framework 3.5


January 2008 - FinalBuilder and Test Driven Development with Craig Murphy

DotNetDevNet Introduction Slides

Automating The Build Process With FinalBuilder

An Introduction To Test Driven Development

Source Code


December 2007 - XNA Xmas eXtravaganza with Pete McGann, Dave Bonner and Andy Sithers

DotNetDevNet Introduction Slides


November 2007 - Entity Framework And Astoria With James Winters And Guy Smith-Ferrier

DotNetDevNet Introduction Slides

ADO.NET Entity Framework Slides

Astoria Slides


October 2007 - An Overview Of WPF And Silverlight With Oliver Sturm

DotNetDevNet Introduction Slides

An Overview Of WPF Slides And Examples

An Overview Of Silverlight Slides And Examples


October 2007 - C#/.NET Training With David Ringsell

DotNetDevNet Introduction Slides

C#/.NET Training Slides

C#./NET Training Code Samples


September 2007 - Team Foundation Server With Richard Fennell

DotNetDevNet Introduction Slides

Team Foundation Server Slides


July 2007 - Development Tools And Development Practices With Adam Towler

DotNetDevNet Introduction Slides

MBUnit Grok Talk


June 2007 - Windows Communication Foundation And Windows CardSpace With Martin Parry

DotNetDevNet Introduction Slides

Windows Communication Foundation Slides

CardSpace Slides


May 2007 - Enterprise Library And The Policy Injection Application Block With Alex Homer

DotNetDevNet Introduction Slides


April 2007 - An Evening Of LINQ With Mike Taulty

DotNetDevNet Introduction Slides

LINQ Slides

LINQ Source Code

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Meeting/Speaker Evaluation

If you didn't manage to fill in your evaluation form at the meeting please send an email to evalform at dotnetdevnet with the answers to these questions:-

  1. Speaker's knowledge of the subject (0-9, 0 is Poor, 9 is Excellent)
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Xmas XNA eXtravaganza (XXX) With NxtGen
Location: BlogsDotNetDevNet Meetings    
Posted by: host Tuesday, October 09, 2007 3:17 PM

When: Tuesday 4th December 2007, doors open 6:00pm, meeting starts 6:30pm

Where: UWE (University of the West of England), Frenchay, Bristol (see FAQ for directions and a map) - Room 2q48 (in Q block)

What: Xmas XNA eXtravaganza (XXX) With NxtGen

Who: Pete McGann, Dave Bonner and Andy Sithers (with 'help' from Richard Costall, Dave McMahon and John Price)

Why: Because no less than 5 (count them: one, two, three, four, five) of The Next Generation User Group crew are coming to Bristol to party, give out swag, wish us a Merry Christmas and talk XNA. Also because XNA is the easiest, most fun way to write games using a .NET programming language and because Christmas is an excellent time to take a moment out to write that Halo 3 killer that you know you've always wanted to write. I mean, how long could it take: a couple of hours, maybe a few days ? And then you'll be rolling in it.

How do I sign up for this meeting: Send an email to meetings at dotnetdevnet.com and quote your user name and the December meeting.

Abstract:

Pete McGann, Dave Bonner and the NxtGen boys come down from NxtGenUG in Coventry, for an evening of XNA Gaming. They’ll cover everything you need to know to get you started writing your favourite 2D or 3D game, from the original idea, to building the game engine, creating your graphics and finally deploying to the Xbox 360. They’ll also happily troubleshoot any questions you have.

Pete McGann's Biography:

I've been writing games since I was about 10-11 years old, beginning with simple text adventures written in Basic on the spectrum .  My school was just around the corner from where I lived so I would rush home most lunchtimes and key in new locations for my latest adventure game. I hadn't at that time mastered the verb-noun parser so my games were very simple but I loved them just the same. I started writing arcade style games in earnest (as well as more text and point-n-click adventures) when I got my first Amiga 500 and a copy of Blitz Basic - which was more like C than Basic and even had an inline assembler! One of the games I wrote using Blitz featured in a magazine called Amiga Format. Eventually I made the step to writing 3D games using another version of the Blitz Compiler, this time on a PC. Since then I have written many 2D and 3D games (mostly at varying levels of completion) using a variety of languages and compilers.
I started using XNA when version 1.0 was released in 2006 and I have never looked back. Finally, someone has created a package that gives the developer real commercial-level power while working within a neatly designed framework. I have created several 2D games in Xna and a couple of unfinished 3D projects, mainly to help me understand the framework better. Oh, and so that I can live in a house rather than a cardboard box, I also develop software professionally using .Net, C#, SQL server etc.

Dave Bonner's (drastically cut) Biography:

I have spent many years as an enthusiastic home-brew games developer; this has always been my main interest and hobby in life.  Here’s a whirl-wind tour of "the story so far"...
 
I discovered the joys of game programming way back in 1990 when we bought our first family computer, a Commodore 16K.  The first game I ever wrote was written in Commodore Basic and was a (very poor!) clone of Asteroids.  My poor old C16 (God rest it’s soul) got me hooked.  I realised back then that this was what I wanted to do with my life.

<Massive cut in the Biography here with apologies to Dave>

I don’t think there has ever been a more exciting time to be part of the games industry.  My dream, and life-long goal, has always been to be a part of it.  The passion for games, and games programming, has always been a part of my character. 

XNA is an exciting, powerful new technology that I think is going to have a dramatic impact on the industry in the coming years. 

My XNA Blog:
http://www.xnaengine.blogspot.com/
XNA Home-Brew collaboration I’m co-founder of:
http://www.darkomengames.blogspot.com/
www.darkomengames.co.uk

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Comments (1)  
Re: Xmas XNA eXtravaganza (XXX) With NxtGen    By admin on Wednesday, December 05, 2007 10:03 PM
Pete McGann did a series or articles for NxtGenUG aimed at writing your first XNA game, written as a walkthrough with code samples:-

What is XNA
http://www.nxtgenug.net/Article.aspx?ArticleID=176

XNA Shoot-em-up Part 1
http://www.nxtgenug.net/Article.aspx?ArticleID=180

XNA Shoot-em-up Part 2
http://www.nxtgenug.net/Article.aspx?ArticleID=183

XNA Shoot-em-up Part 3
http://www.nxtgenug.net/Article.aspx?ArticleID=186


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